Technical Tips
Tips for 3D Analyst
by Milos Pelikan, Senior Analyst |
Introduction
Base Heights
Limitations in the Current release of 3D
Analyst
Introduction
The visualisation application that supports 3D Analyst (ArcScene)
is a welcome addition to the ESRI family of geospatial software
products. This extension represents far more than a 3D rendering
software suite, many of which have been available for decades,
but the migration of the richness of a GIS (identification, query,
analysis and reporting) into a 'realistic' medium for visualisation.
Asset
managers and natural resource managers can take a step into virtual
reality with this new tool. The 'wow' reaction of clients from
demonstrations of 3D visualisations confirms that this technology
opens a whole new way for natural resource and asset managers
to view and interact with their data.
The tips in this addition focus on two areas:
Establishing a realistic surface (setting base heights)
and,
Some of the limitations of the current release of ArcScene.
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Base Heights
The
basis of any 3D visualisation in ArcScene is concept of draping a dataset
over a 3D model of some terrain surface. The 3rd dimension (or Z value
in a X, Y, Z coordinate system) is modelled as heights above some base
value (usually sea level). The dataset that defines a 3D model is the
base height source for the visualisation (in the case of terrain this
is the Z or elevation value). There are two ways that this information
can be sourced. The first is to use a Triangulated Irregular Network
(TIN) that has been generated at some point. The other source can be
a raster dataset such as a Digital Elevation Model (DEM) that provides
the data surface. If you have contour data you can create either a TIN
or DEM directly using functions included with 3D Analyst.
For
high resolution 3D models it is best to use a TIN, as the surfaces rendered
on this foundation will have a more realistic look. For low resolution
models, the raster option is best as this will generally provide a faster
response and will not overly tax your computing resources.
For
most applications you will have only one source for your base heights,
that is, a digital model of the surface terrain.
Something to remember is that Australia's terrain is generally
quite flat! You will need to apply some type of vertical exaggeration
to make 3D visualisation worthwhile in most cases other than
highly localised projects. The easiest way to exaggerate the
layers you drape over your surface is to use the Z Unit Conversion
control in the Properties/Base Heights Tab (see Figure 1).
Set the first option to custom and add some number to the
second. Experiment to get the best effect. I have found that
numbers between 2 and 4 produce 'realistic' looking results.
Remember to apply this factor to all datasets you wish to
use in the 3D environment.
Figure
1: Setting properties such as base heights, vertical exaggeration
and floating offset
I would strongly recommend that once you have assigned the
appropriate properties for each dataset, that you then create
Layer files for each dataset or group of datasets. If you
wish to use these data again, the layer files will save you
time as they record the settings and symbology for individual
layers or layer groups. We will further explore how to generate
layer files in a future Technical Tips note. The example scene
below is Mt Arapiles within Tooan State Park in Victoria.
Figure
2: TIN of Mt Arapiles (100 Metre Contours)
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Limitations in the Current Release of 3D Analyst
Legends:
The current version of ArcScene has no capability to creating a legend.
This is an obvious limitation, particularly if you have spent a great
deal of time symbolising a set of spatial datasets in ArcScene. I have
contacted ESRI technical support regarding this and they have indicated
that this area of ArcScene is currently under development.
File
Sizes: ArcScene does not support files greater than 300mb so large
areas of high resolution or very high resolution imagery are not always
possible to view as drapes.
Node
Limitation: A maximum of 300,000 nodes are supported. This can have
obvious implications, for example, for large extents of complex data
such as road networks, hydrology networks or property parcels. Any large
dataset will cause you significant performance issues.
Export
Options: The current version does not to support the full range
of 3D export options. ESRI have confirmed that these functions will
be available at the next release of ArcScene.
Computing
Resources: 3D Visualisation is a resource intensive exercise. The
more RAM the better. RAM of 500Mb plus on a Pentium 3 or better provides
adequate performance.
The
above limitations don't detract from the effectiveness of this 3D visualisation
tool and its ease of use. This level of interactive 3D visualisation
historically has required very expensive software and high-end computing
equipment. ArcScene's ease of use and affordability confirms that this
powerful capability is now available to a much larger group.
The
potential applications for 3D Analyst have merely been touched upon
in this article. Three potential areas of application development are:
Natural
Resource and Land Management: managers can visualise an area of
interest and quickly develop an understanding of the area's terrain.
ArcScene also provides a suite of tools to undertake what otherwise
would be very complex tasks. Seen-area analysis, line-of-sight profiles,
surface area calculations and volume estimation are just a few of the
possible applications.
Property
Development: developers, architects, engineers and urban designers
are able to visualise development plans in three dimensions including
evaluating options for siting buildings, determining landscape views
and modelling the visual impacts of new projects. Rapid production of
multiple 3D perspectives of prospective developments are now possible
Fly-throughs of various scenarios can be developed and used to create
promotional movies and other information products.
Sub-Surface
and Marine Management: analysts can build fully developed, intelligent,
3D models of an off-shore drilling sites, mines and other subsurface
structures. The analysis of vertically stratified marine environments,
groundwater aquifers and subsurface drainage networks are clear beneficiaries
of this technology.
In
the future additions of the SV Newsletter, we will focus on other aspects
of this improved visualisation application. Topic areas being considered
include seen-area analysis, rendering, symbolising your surfaces to
best effect and mapping in 3D.
For further information about ArcScene, a demonstration or generation of a
base TIN, please contact Milos Pelikan.
Figure
3 : Hill Shaded View of Mt Arapiles
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Copyright © Spatial Vision, Tuesday, 24-September-2002 |